﻿using System;
using UnityEngine;

// Token: 0x02000386 RID: 902
internal class LogLineData
{
	// Token: 0x06001648 RID: 5704 RVA: 0x000955F0 File Offset: 0x000937F0
	public LogLineData(float value)
	{
		this.value = value;
		this.timer = 0f;
	}

	// Token: 0x1700022F RID: 559
	// (get) Token: 0x06001649 RID: 5705 RVA: 0x0009560C File Offset: 0x0009380C
	// (set) Token: 0x0600164A RID: 5706 RVA: 0x00095614 File Offset: 0x00093814
	public float timer { get; private set; }

	// Token: 0x17000230 RID: 560
	// (get) Token: 0x0600164B RID: 5707 RVA: 0x00095620 File Offset: 0x00093820
	// (set) Token: 0x0600164C RID: 5708 RVA: 0x00095628 File Offset: 0x00093828
	public float value { get; private set; }

	// Token: 0x0600164D RID: 5709 RVA: 0x00095634 File Offset: 0x00093834
	public bool Update(float checkTime)
	{
		this.timer += Time.deltaTime;
		return this.timer >= checkTime;
	}
}
